Hi everyone! I am having a problem i cant figure out.. So i have this ground plane: Now, i would usually use this method to blend some grass or some other texture to breakup the tiling: http://www.polycount.com/forum/showpost.php?p=1009650&postcount=637 But the problem is i am tiling the texture which is part of a uv map.…
you can change the UV channel in the UV coordinate node, though I don't know if that works in mobile. the main down side to multiple UV channels is that it is stored as addition geometry information. If you have a dense mesh that you exspect will be rendered often(such as mountains, terrain or buildings) it will chew…
You also lose one of the benefits of vertex painting your texture blends: variety. If you're importing your mesh with vertex colors, then every single instance of this mesh will have the same texture transitions. Vertex painting in-engine is a much better option, since you get whatever variety/specificity you need, with…