Meshes that have multiple Material ID's and multiple assigned materials in UDK have problems when the model is 're-imported'. I use FBX files (with multiple meshes in one file) And when I import the (updated) models again (in the same group and package in UDK, this will overwrite and effectively update the models), the…
I Have tried to use the Skin01 Skin02 Skin03 naming option for sub-object materials. That does not work, and even if it would It resets all my assigned materials in UDK with the material from 3DSMmax. Does anyone know a method where the assigned sub-object materials will remain in their correct spot (subobject number) in…
think it is a max problem, in maya, i have exported a ton of meshes, that use multiple materials, and assgiend them in udk, and on re-import they still maintain the proper material assignment.
I use FBX 2012 and UDK 2012-05. I Use multiple meshes within one single FBX file for efficiency reasons. The only way to re-import meshes, from a multi mesh FBX file, is to import them again on top of the meshes in UDK (Not using the re-import feature because it will re-import all meshes at once in a single mesh.) It will…
it happen from max, make sure each material name that being use has different name, also probably you dont have ID 1 in your mesh you must use ID 1 when possible ,
Couldn't replicate it, tried both 2011 & 2012 fbx with same UDK build. Can only guess you have something funky going on with a mesh/material. Maybe try working backwards, use 2 mat id's see if it works add another, so on and so forth until it breaks.