The trick to making a sucessful MMO is to make a fun game. That's all there is to it. If a game doesn't do well, it's because it is not fun. It doesn't matter if it's really accessible or super niche. Look at bejeweled and tetris, I'm a hardcore gamer and I still play those because they're fun. Unfortunately MMOs are so…
funny side note, when I was at Mythic I heard that UO has a super hardcore fan base in Japan; a country where PC games and MMOs in general aren't very popular.
Wizard 101 hit 20 million registered subs last year, we're pretty successful and since it's a kid game we seem to have more forgiving and loyal fans. Yes, that doesn't convert directly to 20 million people paying monthly subscription but it still isn't too shabby. It might be too kiddy for most of polycount but I think you…
I loved Ultima because it was the only RPG that allowed you to be successfull without great skills or even without killing. Some of the richest people in UO were crafters. And they had to run real shops which were decorared and painstakingly restocked with great goods - no auction house there. Roleplayers who would run…
I do mean the Longest Journey games. Chapters has been a long time coming. I'm just hoping that The Secret World does well enough to keep Funcom rolling along, but maybe not so well that they toss aside their other projects to focus on cranking out more content. I realise that's a rather selfish stance to take, but I'm…