I think the MOBA focus on skill rather than the traditional loot and xp grind is the future. If they can merge skill games with story and a playstyle that won't alienate casual players you could have very successful MMOs that live off of incremental additions to the game rather than big chunks of content that has to be…
I do mean the Longest Journey games. Chapters has been a long time coming. I'm just hoping that The Secret World does well enough to keep Funcom rolling along, but maybe not so well that they toss aside their other projects to focus on cranking out more content. I realise that's a rather selfish stance to take, but I'm…
People tend to have a romantic relationship with their first MMO, and for a large number of people WOW was their first MMO. Marketing has had a negative effect on MMO's. All the big MMO's that have come out are WOW clones because they want to steal the user base and make it easy on the people who don't like change. When…
I add my few cents. I consider my self as semi-hardcore MMO player (I play hardcore for several weeks/months and then relax, depends on game). Please not I will be often referencing to Guild Wars 2. The main problem with MMOs right now is lack of innovation, and trying to copy-paste things that worked.. since EverQuest.…
Ahahah! I enjoy playing MMO's. I love the idea and the possibilities of what large scale multiplayer can achieve, but feel we are only at the very tip of the iceberg with what kinds of experiences players can have in the online game space. It's amazingly fascinating to me when I do read unique perspectives of different…