Hi Polycounters! Are there any particular ways in which to recreate some Photoshop blend modes within UDK's Material Editor? (Blending between two textures instead of blending between layers.) I know the simple ones: Photoshop's Multiply = UDK's Multiply Photoshop's Linear Dodge = UDK's Add But are there any relatively…
I put together a package with a bunch of material functions that do quite a number of the blend modes a while ago. I'll have to hunt around for it; I'll put it up when I get a hold of it.
Maybe the small pictures are an upload mistake sometimes sites tend to fart out due to HTTP errors with image formats? If not, I hate it when people do this in their portfolio's (EI: putting up the material and the looks of it, with a really tiny, pointless node setup).
any extra stuff done in UDK will cost more. if you do it in photoshop its just one image. if you do it in UDK its atleast 2 images plus the shader nodes to do it
That would be Lerp (linear interpolate) node based on the Alpha value. So Texture 1 goes to slot A (this corresponds 0 value or black), Texture 2 goes to B slot (1 value or white), and Alpha can be a constant 0-1 range that controls amount of the blend. For example 0.3, blend 30% Texture 1 and 70% of Texture 2. This is the…
Probably gamma affecting it so most likely that's the reason why your setup isn't giving proper result. In the texture properties window SRGB should control if it gets corrected or no, so have you tried checking/unchecking that on your textures and testing it then. Also Lerping is one way to do it, however when one of your…