I've been playing about with getting the animations working and trying out some shaders. Ideally I would like the animation in realtime. I tried the sequence and made an IFL file. Then a made a test render to see if I got any animation, but no joy. Any ideas? I'll keep experimenting and see if there is any success. Thanks…
I've been asked to complete an art test for a job opening. The scene needs to be created in a real time shader in 3dsmax and with rain effects. I know how to name animated gif files in photoshop, but it seems max only accepts mov. files for animated textures. So can anybody help me out? How do I go about adding in rain…
also, you might check how long your animation is, where it starts and which part of the timeline you are looking at. if you are using a 2 second animated texture and look at it from second 3 to 5 it wont animate unless you put it on loop. check the material editor, you can set the starting point of your ifl there.
IFL should play back in the viewport, just hit the Play button at bottom right. Depending on the length of the animation, and the size of the bitmaps, the playback might not be as smooth as you like. Because it is trying to load the bitmaps into memory. A sprite sheet avoids this because it's loaded once and kept there.
Yes, this is usually the way to make an animated texture in Max (it makes an IFL file, a text file that lists the images). However it won't playback in realtime like a shader will, the performance will be very poor. YMMV. A shader is the way to go if you want a decent framerate. Unfortunately though a shader will take a…
you can use the bitmap slot and when you load the bitmap in the new window there is a checkbox called "sequence". tick that and pick a file from within a numbered stack of files (e.g. smoke_001, smoke_002 and so forth). you can do that with every fileformat max can read.