Definitely a step up - it really is coming together now you have an environment surrounding your hideout. For your water, you could connect a Fresnel in your opacity node chain to make it more reflective/diffuse when viewed at an angle. I know it's only a work in progress at the moment, but thought it would help sell the…
It's based off of this concept: Good point about the poles coming out of the water. @ Mr.Cash Thanks, when I'm done there is going to be water stains, scuff marks, and bird shit everywhere. :)
That's a damn-fine looking wheel. The only thing that comes to mind at the moment is how some of the textures such as the wooden walls looks great and grungy, where a lot of the other textures look quite clean and new - but I'm aware that you're probably doing this as I type...
NedEx's pirate town does look remarkably similar to this in terms of architecture (which is even better in this case, imo) The textures, in general, do feel too clean. There r no transitions between materials (poles coming out of water should be darker and have moss, for instance) and overall weather effects For the…