This isn't the pimp your portfolio forum. I posted mine in that place already. And you're right, you can't just be a "modeler" anymore (so it was probably not a good term to use in the thread title). Environment Artist seems to be what that is now, but even so, you'll be hard pressed to find any openings for that since any…
How about taking the outsourcing jobs? Codemasters have displayed an interest in bringing entry level artists from all over the world to their office in Malaysia. Sure, the pay's bad compared to the industry in the west, but over there it's a pretty good living. I tried to bring 5 graduates from my uni to Malaysia, but we…
I disagree. I think the industry is ever evolving and changing, but its vitality and health has never been stronger. I think the fact that companies are hiring more strictly and carefully is a smart thing. First, Companies will hold on to great talent. And, second,the lack of *frivolous hiring will curtail mass layoffs…
People often seem to forget that the more people a company hires for outsourcing, the more people you need in-house to handle all of the feedback. Granted you'll be disappointed that your not getting to create assets all day, everyday, but you'll still be getting to do that 50% of the time and you'll be building up that…
You're assuming that whatever is on the public folios you see is a) all they have to show b) the same thing they showed to the employer c) current. If that's a good idea... local wages in this part of the world, with the exception of tiger states like Singapore, South Korea, Japan, HK are very very low, even for "skilled"…
Wasn't sure which sub-forum this should go, so I settled on here. Anyway, I was just thinking about how amazingly difficult it is to actually become a general modeler/content creator (environment, prop, even character) in the industry. Even I have not yet really technically accomplished it per se. And yet I look at all the…