Alright, I'll gladly accept that most of my artwork sucks. I also might even entertain the idea that I'm blind since you're apparently seeing "nasty" JPG artifacts/compression where I can see none (they look exactly like the source TGA files to me). I won't accept this building up of GDC as some kind of salvation. I've…
I take issue with this. dii is 100% correct about the applicant issue. I recently had a chance to peek through the art tests of previous applicants for my current job because they're all stored on the network and available to everybody I work with. It was very plainly obvious that I got the job not because I'm an…
^^^Thank you very much for clarifying things, and I apologize for the tone of my reply to begin with. You're most certainly right about finding a job in a non-industry role first and foremost, because I can really feel that the lack of one is hurting my ability to concentrate on art and just seems to be a drag down on…
your real training is your first job in the industry ;) Also there's many levels of pros. Usually new artists get the smaller jobs - i.e. building props, touching up completed characters, doing support characters, moving on to bodies but not doing the faces of characters, and so on. Ideally when you hire someone you want…
could be, but then again you do not know the circumstances. The guy could have been just the best who was applying at that time. Sometimes you have to fill a position and often there is no perfect candidate. Then you have to take whatever you can get and, with some help, hope the guy get his act together in time. If he…