Hello again, Polycount. It's been such a long time. I've been in school doing what I do, and trying to stay ahead of rent! Depressing. You know what helps with that? Learning new techniques and processes for making game assets. So recently, I got an assignment to make my very first modular facade. Basically, I had to make…
Annnnnnnd back! Last time on My First Modular Facade: *explosions followed by tacos* So yeah. Textures textures everywhere! After blocking out the pieces, detaching them, and realigning pivots to useable areas... I got this. The windows look sooooo weird when they're narrow that I bulk them up cos hey, I'm the architect…
I'm going to have give this a look! and with regards the OP...don't get yourself down :) keep doing it and you will be just like all the professionals (They have been doing this stuff for years let's not forget lol). It doesn't look too bad for your 1st modular fascade :)
So first of, please stop talking yourself down. It's not gonna get you better. Realizing what level of skill your currently at? Absolutely a super awesome great idea, saying that you'r rubbish? Not so much. You should have seen my first modular facade, gee.. It's great to get in to the grid from day one with stuff like…
What is this sil-lan-DAR you speaketh of! I smell witchery afoot. And although it would be funnier not to... I did in fact partake of the grid here! Since I know I'll be getting into UDK (at least if I want a passing grade) everything here is built to the grid and snaps together. Although there are some problems, some…
Looks like a good start. You can't plan to much. But really, you can't realize that thouse pillars are round? That's to complex for you? If so, wow.. But hey, see you around when you can tell a cylinder from a box ;) Don't know if your teacher talked about working with the grid? It's very handy, espcially on something like…
Have you taken a look at the proc-building system in UDK? You might be past the point where its really helpful for putting the pieces together, but it could still be useful/interesting to see how they break things up. You're actually working along a fairly similar plan.…
Oh, I'm not trying to be too down on myself.. But I don't really like to give myself excuses to settle for less. I set about correcting all that stuff I didn't like. The textures I made for this beast: The trim there is my first! It's got a lot of unused space cos I wasn't sure if cropping it would screw up my stuff and…
You should try to keep things within the same pixel density, some are huge with fairly big details and others are super small. I also think that your texture is very noisy, try to keep that down. I think that it would help to have a look at this. He uses some pretty advanced techniques out a lot of it is very valuable for…