There is nothing that stops you from implenting voxel cone radiosity into your engine, its an entirely realtime affect so you can in theory throw it into UE3, UE4, Unity, etc. Check it: [ame="http://www.youtube.com/watch?v=H1wkX3zffbU"]Voxel Cone Traced Lighting in Unity - YouTube[/ame] This video is from some random dude…