Hey to all, I was wondering if anyone knew a good way to substitute certain function or math for application that don't have certain functions available? For example, I'm trying for a Atmospheric Scattering material in UDK, but there are snippets of code which don't work in UDK, like this for example: Currently, UDK…
Hey Haid, That's a start, but any ideas on how I would go about doing that? I'm not sure how or what UDK's values vs. others is, google is coming up empty. I'm guessing it's scaled to Max?
That's the case but : Same case from Maya. The Units are also dependent of the game you use because they are specified in the script files. Gears of war use character much taller than in Unreal Tournament. The "mobile" gametype in UDK use a player size larger than in the UT DeathMatch gametype for example.