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Author:
IsadistI
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Shader/UDK - Atmospheric Sky Scattering - Code sections not available?
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Re: Shader/UDK - Atmospheric Sky Scattering - Code sections not available?
Reply by
haiddasalami
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May 2012
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Hey Ace sorry cant be of much further help, maybe try making the length formula back up for the vector? so: sqrt(x^2, y^2, z^2)
Re: Shader/UDK - Atmospheric Sky Scattering - Code sections not available?
Reply by
almighty_gir
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May 2012
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1/2 inch != 1cm 1/2 inch = 1cm * 2.54 * 0.5 = 1.27 1UU in GoW = 1.27cm
Re: Shader/UDK - Atmospheric Sky Scattering - Code sections not available?
Reply by
ambershee
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May 2012
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In Unreal Tournament games it is. In Gears of War it is 1UU to 1/2 inch.
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