Yeah I was havin trouble with he definition between the pieces of wood. Thats why I put the normal map on there. I guess I could work into the diffuse more to bring it out more. As to the baking things. Do you mean bake to a low poly?
Hi guys :) quick update, been messing around with the slats, seen as i've never done anything like that before, was fun ^^ anyways, i've put basic texture and normal map on, and would like your guidance as to where to go with it. No metal rims yet either, just trying to get diffuse and normal map right. Any help would be…
It would really help your barrel if you baked down a normal map from a quickly made high poly for this asset, provided this doesn't extend beyond the scope of what you were trying to accomplish here. Also, slap a specular texture on there, even if it's just a desaturated version (the wrong way to make a spec map) of your…