Well if memory severs me each year there is a new leader in 3D: 1995 Softimage 1996 Alias power animator 1997 lightwave 1998 3D studio 1999 3D Studio Max 2000 Maya 2001 XSI 2002 Maya 2003 Max 2004 Maya 2005 Max 2006 Maya 2007 Max 2008 Maya 2009 Lightwave core flops MAX and Maya both Autodesk both lead now 2010 Modo -…
think modo gets this low do to the question wording, it was asking about people main pacakge, im sure there are a lot like me who use modo for modeling and maybe uv's, than setup there scene and do everything else from maya.
Excluding the sculpting,isn't model&uv'ing the main purpose of the main app?There's no that much thing to do out of the modo (but crucial steps for sure).Baking and maybe presentation.If you use xnormal and marmoset,then modo is pretty much same as any other 'main app' we called.Or simply bake it in 3dsmax,maya,whatever…
In local TV ghetto broadcasting studios I suffered with specular infini-D which had a very sloooooooow ray tracer or trying to render a flying logo under a weekend was too much to ask for using our avid's power mac 8500. We were such idiots back then that we did not realize there was an option other than rendering to a…