Hit (n) to open the properties panel, and go down to the display section - there should be a checkbox for "textured solid" - click that. Then solid mode should show flipped normals how you want and not get the white faces (a texture will show up if you have one though). They're redoing the viewport code during GSoC.…
By default, the dopesheet editor shows everything that's animated, but it has other modes as well. You can switch the mode to Action Editor and you'll only be animating currently active object/armature. The small arrow button will limit visibility to selection (works in dopesheet too) and the New button is Blender's…
3ds max style vertex/edge/face select mode 1. Go to User Preferences > Input > 3D View > Mesh 2. Create 3 new hotkeys 3. Fill them out like this: I picked 1,2,3 since you can't access layers in Edit mode anyway, but feel free to assign them to whichever keys you like.
Blender encourages a gizmo-less manipulation. Its much much much faster to press the move hotkey and move your mouse, than to click and drag on handles. This is something Modo users have known a long time, but Max and Maya users "dont know what they dont know" You can set up a max navigation style easily. The hotkey config…
Messing with this some more today, have a few questions: -Is there any way to cull or change the shading of backfaces in the viewport? -Paint/Raycast select, how's it done? Everywhere I look says press "B" twice, but that doesn't do anything. -Is there a normal "select only" mode? Not a fan of the always on…
You can also use the 3D cursor to reposition the origin of an object. So you could for example, select a vert, snap the 3D cursor to it, then go to object mode and select a different object, then snap it's origin to the cursor. Very useful at times.
I use the non-projection mode a lot for painting along seams, or painting edge hilights, but the types of textures I paint are more oldschool handpainted stuff, so I can't speak to how useful the texture painting is for more high end stuff. Works for me though!