Hit (n) to open the properties panel, and go down to the display section - there should be a checkbox for "textured solid" - click that. Then solid mode should show flipped normals how you want and not get the white faces (a texture will show up if you have one though). They're redoing the viewport code during GSoC.…
@metalliandy it isnt too hard to code custom menus, i would have to do a little reaserch into it but i could prolly even make a menu that automatically populates it''s self, with commands from add-ons, also could prolly make it context sensitive based on the selection type etc.
There are some great animation tools in Blender. In fact there are animation tools in Blender I have yet to see in Max or Maya. The licensing fees for Max and Maya are considerable, but there is also the additional cost of converting everyone from a standard studio tool to something new. The money and time put into Maya or…
Edge split modifier I think does the same thing as smoothing groups. I'm kinda the reverse and really only know how Blender does stuff heh. Unwrapping you usually mark edge seams and hit u to unwrap. 3DBuzz goes over it in one of their videos. Kent Trammell has some a really good set of ongoing tutorials that kind of…
3ds max style vertex/edge/face select mode 1. Go to User Preferences > Input > 3D View > Mesh 2. Create 3 new hotkeys 3. Fill them out like this: I picked 1,2,3 since you can't access layers in Edit mode anyway, but feel free to assign them to whichever keys you like.
By default, the dopesheet editor shows everything that's animated, but it has other modes as well. You can switch the mode to Action Editor and you'll only be animating currently active object/armature. The small arrow button will limit visibility to selection (works in dopesheet too) and the New button is Blender's…
Blender encourages a gizmo-less manipulation. Its much much much faster to press the move hotkey and move your mouse, than to click and drag on handles. This is something Modo users have known a long time, but Max and Maya users "dont know what they dont know" You can set up a max navigation style easily. The hotkey config…
That's a very interesting take on it. I think if it comes down to snobbery then snobbery isn't going to guarantee good art. I personally find the real fine detail comes from zBrush, I see that program as the canvas and Max is now a tool to set up the canvas as brilliant as it is. My point is, if I can create a base mesh in…
Messing with this some more today, have a few questions: -Is there any way to cull or change the shading of backfaces in the viewport? -Paint/Raycast select, how's it done? Everywhere I look says press "B" twice, but that doesn't do anything. -Is there a normal "select only" mode? Not a fan of the always on…