A little unrelated, but I yet have to see a compositor that uses Nuke/Fusion, than he have to switch to After Effects to do the same job and everybody from management in the company survives this alive :D Once you go with nodes (and you will like them), you don't come back. And if you started from node based app, you will…
You have to know both Max and Maya if you want to be viable in the games industry. It's just that simple. You don't have to like Max, but I would ix-nay on the atred-hay if you apply at a studio that has invested heavily in a Max-centric pipeline. If a studio has invested many thousands of dollars in a particular…
Learn both or at least one and accept you might have to learn another package for a new job. That said if I had to pick one? I'd pick Maya. I'm not a maya fan and come from a long 3dsmax background mixed with Softimage. However friends at several of the bigger companies have all told me Autodesk are, essentially, asking…
it shouldn't matter, what is important is core modeling skills, and the ability to quickly learn and adapt. once you got that switching between packages is a breeze.
I'm in the opposite situation...been using max for 12 years, and most studios here (Stockholm) use Maya, which i very much dislike when it comes to modeling/unwrapping. I'm starting to get used to it but it's still frustrating to use.
Has anyone here recently transitioned over to Max from Maya? I learned Maya at uni but briefly used Max at a previous job, the modeling tools seem awesome. Just wondered how long it took someone coming from maya to max to adjust.
When a company offers to pay you a good salary to make art, you'll learn to use whatever program they want you to use. That comes with the territory of being a professional artist. I went from a Maya company to a Max company and it wasn't bad at all. You'll be learning new tools throughout your career, and if you don't,…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
Yep. Learn them all. A new skill is never wasted. I've always used Maya and Softimage (man, that M tool) but I'm learning Max now because I've moved to Canada and a lot of studios here use Max as their primary tool. Personally, I think this is one of the cooler things about this industry. There's always some new software…
Leave fanboyism and "I don't like ..." attitudes behind when it comes to the tools we use. It will make you a more professional and more versatile artist. 3ds max, just like maya is a tool and both have weaknesses and strengths. Forget seeing just the differences and weaknesses. Instead look at areas where those tools…