Thanks for the comments. With midpoly cars like this one i would say that using sub-d meshes as a base is quite easy. Just imagine you would have to use poly by poly modeling, traditionaly where you create new polygon, then you divide it to many more and move them around. Would be insane to do 30+k polygons smoothly. Good…
Love this Revelli. The Maserati is looking really good! I'm just about to start out doing a car and wondered if you can recommend the best way to start? I was going to be using splines too. Any do's and dont's? Any good tutorials/lessons you could point me to? Thanks in advance.