I got another solution :) ... I reduced to level 1 and since I didn't sculpt yet a lot of details , actually none yet couse I didn't have enough polycount on head I exported the model from Zbrush lev 1 to obj , imported in 3dsmax , applied a localized meshsmooth on the selected polygons in head , so I doubled the density…
Ok I understand ... I woudl probably end up cutting heads and remaking them up , but anyway .... I was wondering about a problem I am meeting ... As you have guessed I am a total noob at Zbrush and I like to sculpt freelance this thing , to learn mostly and for fun ... so I saw some tutorials online of monsters , creatures…