Computron interesting feature, thank you. I will look into it as see what I can do. Moosey_G I asked Remus(the author of RappaTools) for the source code for a function that I could use to make the script work for lower versions of max, in return he could have credit in the script and it's source code. The he took it and…
there's probably a script for that? http://www.mrbluesummers.com/923/downloads/select-face-smoothing-group-boundaries-script and yeah, that sounds like a good workflow.. i've also noticed while using the smoothing group function that it'd be great to have a way to visualize smoothing groups.. seems there aren't any stable…
Hate to seem nasty but if someone in maya's community published this it would probably be free. Not that I begrudge anyone making anything from their hard work but it really goes along way in boosting ones appreciation for the open source communities generous spirit. The nice thing about paying for something is that I feel…
I made a small script for selecting hard edges. I will add other stuff to it for managing edge weights later. http://www.mariussilaghi.com/QChamfer_Bonus_Tools.rar Just drag and drop the .mse file into max and it's interface will appear.
I'm sorry, what I meant to imply was I saw the RappaTools script had a quad chamfer tool like this coauthored by you, I was curious about it's usefulness compared to your sole tool :)
Take a look at this script by SyncView if you need some insight. With this feature added to the non-destructive modifier stack workflow, you could get some really awesome low-poly environment detail modeling.
I concur about the limitation of script version, it was working ok but in many case it completely failed, something I've not encountered yet on the modifier version. Also the added benefit of being able to work non destructively with the modifier on top of editable poly justify the price entirely.