hah, i will admit my psd's are massive in size. however, in this case the modifier aspect is pretty important imo - after finishing your high poly, delete quadchamfer and turbosmooth and boom your lowpoly is nearly finished; while if you commited changes to the mesh, you're back to deleting edge loops etc.
I've been playing around with the edge weights, it's some slick stuff, but you should mention that you need a crease value higher than one for it to work as that's not the default. I got some sample assets ready and ill get to work on that video tomorrow mourning. Has any other app had a similar workflow to this were you…
Man, you're pumping out those updates with the quickness. Seems I now need to incorporate edge weights into my workflow, heh. BeatKitano: For not-too-complicated hard surface shapes, it's pretty sweet. I've been using it for the last couple of days, and basically my modifier setup is Quad Chamfer on top of an Editable…