I haven't, and I could definitely be wrong... ...but my understanding of how that stuff works is that the the wind zone is just a game object that creates some kind of an offset wave property, and the Unity vegetation just uses shaders that read this property and do vertex animation for the leaves. What this means is that…
Hi guys, i'm wondering if anyone has experienced any problems working with unity and importing their own vegetation models. Specifically i'm talking about getting damn trees working with the wind zones. Using various guides on the net, showing that one needs to import the models combined but having the trunk and leaves on…