Hey this is looking pretty cool. I think your pillars read a lot like concrete instead of metal. Maybe a higher/tighter spec and a little bit of reflection could help. (unless its supposed to be concrete. Also, I think that the treadplate floor fits in well with the environment...it looks too modern day and less…
GRR those fracking pillars!! I've been trying to beat the concrete look. I will try some reflection. ANd I will look into a more futuristic treaded floor:) Thanks for the opinion!
i really like those window shapes and pillar things. textures lack details and proper material definition, they feel kinda like concrete. lighting could definitely use more work as well.
Overall I think it's a pretty cool idea, and you are doing a good job, this being the first time you've used UDK. There is a couple of things you might want to try out, and maybe posting a couple of your maps might help us to understand it better (i.e., a diffuse, normal and spec of a couple of items). A couple of things I…