ok well the code i have posted in post #4 of this thread, takes a face selection, gets the faces normal, than coverts to verts, and applies that normals to those verts so they have the exact same normal facing as the face. the problem with that is that it only works on a selection of 1 face at a time, or it will make all…
that doesn't do what i want, it splits the normal and i end up with 2 normals on 1 vertex. i just need to know how to make the above code iterate through all the faces in a face selection, than i have exactly what i need.
Wondering if there is a script with the same functionality as this for maya. http://wiki.polycount.com/VertexNormal?action=show&redirect=Vertex+Normal#GetVertNormalsFromFace_MAXScript iv been able to accomplish the same thing using mig normals tools, but it is a more involved process than just selecting some faces and…
how are you running it, and do you got vertex normal view on so you can see what is happening? if you just copy and run that code it won't do anything untill you run FaceNRMtoVert(); beat way to use it world be to place it in a file called FaceNRMtoVert.mel in your scripts folder than add FaceNRMtoVert(); to your shelf.…