Wondering if there is a script with the same functionality as this for maya. http://wiki.polycount.com/VertexNormal?action=show&redirect=Vertex+Normal#GetVertNormalsFromFace_MAXScript iv been able to accomplish the same thing using mig normals tools, but it is a more involved process than just selecting some faces and…
ok well the code i have posted in post #4 of this thread, takes a face selection, gets the faces normal, than coverts to verts, and applies that normals to those verts so they have the exact same normal facing as the face. the problem with that is that it only works on a selection of 1 face at a time, or it will make all…
While not the best solution, if you wanted to automate it for now you could perhaps have a script that has a function to iterate through each face in your selection one at a time so that you call it via mouse click and then have the mouse click the necessary buttons in migNormalTools using an autoclicker script to do all…
how are you running it, and do you got vertex normal view on so you can see what is happening? if you just copy and run that code it won't do anything untill you run FaceNRMtoVert(); beat way to use it world be to place it in a file called FaceNRMtoVert.mel in your scripts folder than add FaceNRMtoVert(); to your shelf.…
alright i managed to get something that partially works like i want. global proc pbFacetoVertNRM() { string $normals[] = `polyInfo -faceNormals`; string $buffer[]; tokenize $normals[0] $buffer; if (size($buffer) < 5) { warning "Select a face!"; return; } float $plane[3]; $plane[0] = $buffer[2]; $plane[1] =…