I would agree with coots7, go for polygons on the exterior body work, and then use normal maps for the interior / details. You'll probably find you won't need masses of polygons in the bodywork to get a great looking car, whats it standing at poly wise for the bodywork at the moment? Could you post some wire frames so we…
Heya man! Loving this. Its so hard to build the outside and the inside of the car and get it to match up this well. Gotta love abit of American Muscle :D . 1. feels like this area needs more loops to hold the shape if you know what I mean, literally a loop in the middle would stop it looking a little undefined. 2. I guess…
Hey, Splitting this apart from my other thread so I can get some more focused and valuable feedback related to the model itself. I'm going for slightly stylized look but not overly. It's gonna be more apparent in the materials / colors. But yeah. I really need the feedback. Push me! Tear into me like a hot blonde virgin in…
Awesome car, I am working on a similar project and I am looking forward to seeing your final product! How did you do the stitching on the seats? Looks really nice.
Looks like you're doing a top job, really. Maybe some things: For the body, if you want it to look real good, don't try to win the fight with normalmaps in UDK (for car bodies, you pretty much can't). Just use a lot of polygons for it, and if you wanna keep it clean, no textures even. The pattern of the treads on the wheel…
nice high poly and nice bake on the wheels. looking really good. If you're interested, I'm also doing a car and am at a similar point to where you are: http://www.polycount.com/forum/showthread.php?t=98121 I had the same thoughts about higher poly count and no texture/normal map, but I ended up going the route of Normal…
Man I suck. This is what happens when you start a new job, procrastinate and don't focus kids! (also, hardware crashes!) So this is happening again. Need to finish it. Starting on the lowpoly soon. Woop.
Does it need to be UDK? If you bake it in polybump and take it into CE3 you could get some yummy results. Check out Simon fuchs car. Though it looks like he's worked with the normals on that puppy, extremely few gradients. [Edit] Oh, yeah now i see that he used support edges on the extreme edges. Still, very nice stuff.…