Hmm. If i go the polygon-route I'd still like to have a diffuse and AO-map tho not just shader magic in UDK. I'd like to be able to blend in stuff and what not. :/ I think I'm gonna normalmap some parts and just do crazy modeling on some but it's hard to say when I'm not actually at that stage yet. Whatever I find out and…
nice high poly and nice bake on the wheels. looking really good. If you're interested, I'm also doing a car and am at a similar point to where you are: http://www.polycount.com/forum/showthread.php?t=98121 I had the same thoughts about higher poly count and no texture/normal map, but I ended up going the route of Normal…