I am going for low-poly. I'm going to use the high-res mesh to bake an AO map from which the diffuse will be painted. I know it's kind of weird, but I saw someone else use this process with amazing results and I wanted to see what kind of results I could get :)
Thought I'd have this lady done in a weekend but I quickly decided to do something more complicated than normal. (And also thought she deserved her own thread as opposed to being relegated to relative obscurity in my sketch thread) Here's my base mesh as of Sunday: With the following changes: • Fixed the n-gons in the face…