After seeing Ben Mathis'/Poopinmymouth's tutorial on how to do flow maps in PaintShop Pro, I realized that there's a very simple way to create flow maps in Photoshop using a simplified version of his method. First, either render out or copy the cone normal from Ben's tutorial: It helps if this cone image is the same size…
I have been experimenting a bit with the mixer brush in photoshop. If you set the mixer brush's settings to "dry, heavy load", enable "clean brush after release" and "load brush after stroke", you basically end up with a "tube brush". You basically paint with an image now. So unlike the Clone Stamp tool, the location of…
from my limited experience with flow maps, I believe each colour represents a direction just like a normal map. Because my uv shells and mesh weren't straight planes I had to use the conemap(normal map) to direct the direction of the arnistrophic spec. So im not sure straightening out the map would work (though for…
I used to do something like that in Photoshop, but I might try it in Processing. I was making some headway in Processing coming up with a grooming system for Maxwell Grass.
I'm wondering if using a straightened version of the cone map as a flow map for hair cards that have UV's straightened and positioned top to bottom is an effective way of getting the results that a flow map is supposed to produce. I'm not sure that I understand what the colors represent or which part of the hair is meant…
Actually thinking more about this, I'm kind of wondering how accurate it is. I'm going to try painting real quick with both methods. For example, if you start moving down, but then come back up a little, then down again, your brief up stroke won't have been long enough to take you to the actual up color of the document…
Hey guys, Sorry for the necro. but I just wanted to post a correction to the normal map supplied in the first post. The blue channel in the normal map contains too much information (downward pointing normals), so I baked out a couple of corrected ones for people to use. The .zip contains 2x16bit cone maps in both X+Y+Z+ &…
Little update on the flowmap method I posted 2 years ago. https://www.youtube.com/watch?v=6n1kHmhOcKM Things that have changed: Slight update on the brush. Incorporated the 'Solidify' filter instead of Dilation. This filters blends the areas between the 'guides' better. Link to brush and cone normal map:…