In my current project Im having trouble deciding how to spread out and group my vegetation in a natural and pleasing way. I was wondering if there were any good tutorials people could link to so I could get a better understanding of how to approach this. edit: sorry thought i was in technical talk when i posted this
Unfortunately, I have not managed to cover the aspect of placing the foliage in the 3dmotive tutorial. The general idea for getting fairly decent placement of vegetation is to try and group the foliage in a ramp-like shape. What I mean by that is that you start with the largest objects and then add smaller objects around…
Yep, that's a good way to look at it. Another example FWIW. I made the grass shorter as it gets closer to the rocky path. Mongrelman, we have an English translation of that on the wiki, if it helps.
There's a great explanation of how to create good game landscape compositions in the Allods Online art bible, "Creating a World in 7 Days" (starting page 13 or so) http://wiki.polycount.com/wiki/Art_Bible I used similar techniques recently to make some environment layouts, a couple examples...…
wow this is super insightful, exactly what I was looking for. thanks Eric and Damian! Would you say its generally beneficial to make grass smaller the closer it is to a dirt path and taller/larger the farther away it gets? I guess it depends on the scene but i find this to be the way it works. Im wondering why this would…
That's a great way to describe it. Also I found it helps a lot when I color the terrain surface to match the ground cover (grass) and vice versa. I don't put green grass on tan dirt, I put green grass on green terrain. The closer the colors match, the better the grass will look. Same with rocks and trees... I darken (or…