Looks really solid indeed! I like all the little lights on the pillars. The metal in the video looks like it could use a better spec map tho, it doesnt really look shiny or metal-like because of the dullness. Your diffuse map in your last post looks great on the other hand.
Hello guys, I finished the design of the prototype level so now it is the time to start creating and replacing blockout boxes and ugly texture placeholders with something more competitive. Before this will happens i tried to test some color scheme on very low poly model, with diffuse and baked normal map from hichpoly…