You still have to import them. What it means is the animations are automatically added to the original object on import. So importing character.fbx character@idle.fbx character@walk.fbx You end up with a character game object with the animations idle and walk already listed in its Animation component. edit: Also, if you…
Heya Magnus, You sure the animation FBXs are exported correctly? I am exporting from max 2009 , selecting the object "export selected"; I have tried it both by exporting all animations with a mesh in the file, and also without a mesh in the file (while importing maintaining the mesh in another static pose file with the…
I first started out using the split animation function in Unity, having idle go from 0-60, walk from 61-75 or whatever. but that just felt like stuff didn't want to loop correctly the character@animation works fine.. but I don't really see a use for it since now days I just import the animation files separately (.fbx) and…
So, I have my files: character.fbx character@idle.fbx character@walk.fbx I Import character.fbx, but the "character@" animations simply won't load. Anyone know what the issue could be here?
is there any advantage to doing it this way? any time i've imported animations i've just split it from one file within unity. I can see the point if you want to keep your sequences in separate files for easier editing and whatnot, but the filesize increase for each .fbx seems to outweigh that benefit
Based on the information you've provided, it "should work". But with that said, without more to go on, it's impossible to say what's going wrong. You sure the animation FBXs are exported correctly? What exactly is your definition of "won't load"? Load where exactly? They won't import at all? They won't show up in the base…
my experience with the animClips not loading correctly is when the skeleton's are different. i put all of my animations with a mesh (character@clipName.fbx) into a folder inside of Assets. Then I drag each clip onto the one character i use.
Yep, what Talon said. Just import all the files and it should work fine. And as a side note; there's really no need to use the "import new assets" menu. It's basically just a glorified file copier. Simply drop your FBX files into your assets folder and they'll get automatically imported.