thanks everyone! @Torch thanks! i had the same problem..the character shader isn't much without the help of the lighting in the scene. once i calculated the lighting, every shader looked much nicer because it was lit from all directions and different colors. especially the character because it looks crappy in the material…
thanks everyone! David Wakelin: tnx man, live painting is done by painting vertex colors on the model. each channel ( in this case, r and g ) acts like a black/white mask in the shader's interpolation node. i usually add a few more tricks to make it less linear, mosty by adding or subrstracting that mask with any channel…