@stabbington @konstruct yep, the jigglebutt gives a lot of character :D @Makkon haha, le thanks : P setting up the character (in max and importing the anims into udk) was a lot simpler than making a custom pawn class that enables you to play with him + third person camera. it's been a looot of copy-pasting from forums and…
Le Bump! Like it's been mentioned earlier, the environment is incredible, and the character animation is amazing. I'd love to see how your set up your rig. I'm curious as to how you were able to set up the character in UDK. Did you do this with unreal script, or through Kismet? I probably have no idea what I'm asking.