+Viewport Canvas -Stop having Viewport Canvas lag at 2K textures -Enable Normal Map viewing -Fix the jitter issues around the 'seams' of model on too high values +Baking -Proper AO map in Scanline -Fix the Mental Ray issues where it jitters the padding -Allow custom Tangents and changes for Normal Map +Modeling -Quad…
most have been mentioned, i'd love to see a rework of the viewport canvas so it's similar to the texturing tools in mudbox, stuff like the projection/stencil tools and the abillity paint with those tools directly in the UV view not just the viewport would be sick I find the way mudbox has it set up really intuitive, since…
shift click to duplicate in place got removed in max 2008. max 9 was the last version that had that. bring back the old shift click behavior but add options to it so it doesn't bring up a dialogue every time you do it, and you can also specify how far you need to move something before the duplicate happens for those that…