hey ho! I want to transfer simple idle animations (technical and organic) to ogre and I have to decide how I want it to be sampled (how many samples per second) Now I don't really have a feeling how big of an impact this could have on the performance (or RAM usage). Most of the time I have quite slow animation loops which…
Here're some technical aspects. Performance wise: More frames should not have a heavy impact on performance, because the calculation is mostly an interpolation between two frames. Memory footprint: Per bone and frame you need atleast 1 quaternion and 1 position (~2*4*4=32 bytes). A rig with 100 bones and 1000 frames would…