Nice one Maph! If you don't mind me asking, what terms are you using for the Diffuse and Specular? If you plan in making the light information Normal Map dependent, as opposed to a single channel a la Kaj, then I suggest Adding the Tangent and Normal Map and Normalizing them, or just ditching it totally and going with a…
Updated the original tutorial to explain better: http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html To simply further, let's look at a braid. This is a photograph, a braid texture would never have such strong highlights painted in, but it shows clearly how the anisotropy flows in different directions based on…
This is really cool. We have a program at work that you just load your diffuse map into and it will analyze the directionality of the stokes and generate a vector map. Unfortunately it doesn't work on complicated styles with a lot of overlap, like braids. But, it works great for stuff like your example and hair planes. I…
Super late, but you know. Hazardous: see PM :) Ace: Specular is Kajiya Kay-based and the diffuse term is a really soft half lambert (scale: 0.75, bias: 0.25). It works for now, and maybe in the long run I'll look into transmission or SSS, depending on what Max allows me to do. I'm not worried about instruction count as you…