Mike: Hahahahah, no, you really don't at this point in time. :D I'm a terribly messy coder at the start of projects. In any case, it's just a tweaked standard Kajiya Kay specular powered to some factor and then smoothstepped to control the sharpness. Funkies & Haz: I'll try and get an alpha version out soon. There are…
When I was at 8ml we had a little app that let you "comb" directly on a model in 3d, and it would spit out a direction map. Unfortunately the source was lost and the app stopped working due to code rot. Hopefully someday it will get re-integrated into marmoset. You guys should try loading these into toolbag, the content…
this is some cool stuff Ben, did you come up with this on your own, or is this some sort of realtime adaptation of a method used for pre-rendered work?
It's kinda sad that we're in the year 2012 and we still have to 'wing' it when it comes to Directional Maps, when a simple 'flow' direction based upon gravity would do wonders just to fake it. But yeah, awesome tutorial, and no, the shader wouldn't be too difficult to translate at all, although it would take some time.
Yes, you'll notice in most photos of hair, the highlight also has a surrounding bit that is closer to the hair's actual color but a bit more saturated. Sells the "hair-ness" of it. Coming up with the picture tube to create a comb map to control anisotropy direction was all me, but I was pretty sure someone, somewhere was…