Quick question... I'm using Xoliul Shader 2 for the character I'm currently working on, but after reading this thread, I now want to use the custom Xoliul Shader with a comb map so I can have anisotropic specular for the hair. The body/hair are one mesh so I can't just apply two separate materials. Is there any way to…
Super late, but you know. Hazardous: see PM :) Ace: Specular is Kajiya Kay-based and the diffuse term is a really soft half lambert (scale: 0.75, bias: 0.25). It works for now, and maybe in the long run I'll look into transmission or SSS, depending on what Max allows me to do. I'm not worried about instruction count as you…
This is really awesome Poop, I tried for a few hours a while back to make a program to generate flow but ran out of time for the project and just fluffed in a bad solution. This looks better than both my ideas. Here's a shader mod for Xoliul that lets you use anisotropic specular. Under spec, select "Anisotropic" and then…
hi guys, here's a quick aniso shader with tangent map - thanks for the xoliul version - using the whole tangent map in the same way as TS normal map was simpler for me to get than the approach I had taken from "Scheuermann_HairRendering.pdf" here's the link http://dl.dropbox.com/u/5440025/aniso.fx I guess I was too late to…