It depends. For me personally I would go with CE3 Reasons: 1. No lightmap baking. 2. Very fast iteration on lighting setup (you just add, and change lights as you wish, and see results immedietly) 3. You don't have to make any shaders (and you can't for that matter), but stock ones are good enough for any realistic scene.…
I think UDK is generally easier to use, more intuitive, and its possible to get simple "event" based "game scene" made in a few hours, plus theres now starter kits/templates you can use which are basically like a Uscript framework that specifies whether the game is a "2.5D platformer", "RTS strategy", "Racer" etc. As cool…
Thanks for the reply :D , Yes visuals are all im concered with when it comes to this project alone, i too enjoy UDK, and will be using UDK in future projects, However this specific scene i have in mind is just to showcase some 3d environment work, Plus i get to learn a new engine :) My only concern is ive never seen any…