What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.
That sea water material looks absolutely sick! Would love to see the node tree of that! Edit: I tried creating something similar using Shader Forge. I'm still really new to shader creation so this took me a while to figure out haha. I had no idea how to recreate those beautiful ripples though. Here's my Shader Forge setup…
Still active. Huh. Nice beach material. :) The waterfall material is a good copy of ZacD's but it has the same problem now that it did then. The water ripples are obviously panning against each other, even in the gifs. Look at Inkajoo's suggestion above. its much closer to what is likely happening. Take your wave texture,…