an experimentation fixed some things like the door rivots. realized the normals dont show in unlit mode in udk so had to add some lights temp placement for now. Added some spec but not my actuall spec map yet just a constant.(thanks Johnicus) I also realized my textures look alot different in lit mode as opposed to unlit…
Yeah a spec map is going to take you a lot closer to getting that metallic feel. If you don't want to paint it yourself, you can use the material editor to create a spec from the diffuse that can look almost as good (or better than) as if it were painted. http://udn.epicgames.com/Three/MaterialsTutorial.html Scroll down to…
Not sure if you are still working on this. I would advise redoing that igloo. What is your texture size restrictions? You should do more research on the structure of the building and get a lot of references of what your trying to create. Maybe added more shape or parts to the igloo would have a better result...…
gsokol: Thanks. I guess I am so fixated on finishing the color map before moving on to spec map because you duplicate your color map to make spec and adjust all levels of every layer until you have the right contrast. I mean base wise was looking to create something for my dome for example similar to the glittery shine in…