Very good advice but it raises further questions :-P for one is there a way to remove the noise from my normal maps? It is an increasing issue on my part. Also I was wondering if anyone could help me on my modular issue? I still don't know if smaller pieces or bigger ones work well? Also the stones on the edge are using a…
Is there any external software that measures how many draw calls are being used on the computer? Only the PRO Edition of Unity does this and I can easily tell that the bigger modular set uses less ram by at least 14MBs when compared to the smaller ones but I would like to compare more than FPS and RAM. Also I don't have…
This is way too large a texture to use for a game asset. It's a lot of wasted texture space. For example, take another look at the Modular Mount & Blade tutorials on the wiki. These textures could easily be packed into a single 1024x2048 texture sheet. Then you UV the model to fit into the sheet. Make your own layout, with…
Also I'm aware the rock surface on the bottom floor does not tile yet. Also here is my original design in Unity, as you can see they are made up of tons of smaller modular pieces or prefabs, and the inside are part of the outside objects. These used smaller textures that were re used in the scene but did not use one giant…