Sat down and I thought I would experiment with normal, AO, and displacement baking within Maya through Transfer Mapping. Was interesting to say the least. Here is a quick writeup for future reference for myself and to explain my process to see if I could get some feedback if I did something askew! Thanks for checking it…
Update :D Well..... I have been sculpting. A lot. I feel I am getting a little better! I personally can see progress from my previous attempts at sculpting these specific items. First off: Darksiders 2 fan art Second: Texture I am working on. Tried the sculpt and then transfer map bake to make normal stamps, and then made…