I have been trying to learn how to do this and so far I have decided to make buildings using smaller set pieces ( I make walls and door ways that are 128x128x6 units and than design roofs and other things around the final results of the buildings) but lately I have noticed that modular design example seem to be done with…
Your image looks like a good start. The corner piece there seems to have more edges than it really needs. But it's going in the right direction. Have you started a thread in P&P yet? That will help a lot. Buildings are going to be blocky. One trick is to add detail meshes on corners. See the Modular Mount & Blade buildings…
Would you all say in the case of the insides of a building being a separate "scene" that the modular sets should be big ones for the exterior and smaller ones for the interior?
Interesting tutorial but I'm afraid I have many other problems. Here is a new building I'm trying to design with modular design in mind. My original design had smaller pieces where you see the edges but apparently I was doing everything wrong. I guess they are supposed to be part of larger pieces so for now each story of a…
I think I am picking up what you're throwin down. I was asking because I am doing a modular building for first time. We are using Unity and the conversion of pixel units to meters on a square grid confuses me.
Unity is setup by default to 1 unit = 1 meter. http://wiki.polycount.com/CategoryLevelDesign#Units_and_Scale How you set up the UVs is completely up to you and the needs of your project. It helps to set a goal of how many pixels per meter you want, so you can try to maintain an even pixel density in your scene. Something…
The thing I can't wrap my head around even after watching this video, and several others, is how you set up a texture atlas like this for units in Unity. I see the video above uses udk which uses a different unit of measuring right? When i model something for Unity lets say and I model for scale, how do I then fit said…
Texture detail is what you need along with proper PLAN PLAN PLAN (im not screaming ) this is what I am saying after one whole year learning on my own and im still way behind with this modular stuff. Check this tutorial out which i made might help [ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by…
Well for now we are just focusing on PC hardware, it's difficult enough just trying to make the game. In Unity I was only using around 8 textures for 2 buildings each piece had at least 2 IDs but if one piece needed the wood texture it used the same one as the others. Still my buildings look blocky and when compared to the…