Texture detail is what you need along with proper PLAN PLAN PLAN (im not screaming ) this is what I am saying after one whole year learning on my own and im still way behind with this modular stuff. Check this tutorial out which i made might help [ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by…
Yes I have seen these and for the most part they are very helpful, but I cant help but feel that a lot of information is left out of the loop. I don't know what it is but I cannot seem to make models that detailed enough and clearly it is me but I wish there was a set of tutorials that lead you through a set path for…
Yes. Just make sure the house uses a single packed bitmap, rather than a collection of multiple little bitmaps. For example, in the Modular Mount & Blade tutorial, the nine textures at upper left should ideally be packed into a single large bitmap. http://wiki.polycount.com/ModularMountAndBlade This reduces draw calls,…
Interesting tutorial but I'm afraid I have many other problems. Here is a new building I'm trying to design with modular design in mind. My original design had smaller pieces where you see the edges but apparently I was doing everything wrong. I guess they are supposed to be part of larger pieces so for now each story of a…
I have been trying to learn how to do this and so far I have decided to make buildings using smaller set pieces ( I make walls and door ways that are 128x128x6 units and than design roofs and other things around the final results of the buildings) but lately I have noticed that modular design example seem to be done with…