What you are asking for is the "magic pill" - a source to answer as much as you have to question. Reality is modularity is everywhere and the resources are everywhere. Search and you will find a lot, whether directly related or not. The best way to be good at modularity is the same way to be good at anything else - do it -…
I have been trying to learn how to do this and so far I have decided to make buildings using smaller set pieces ( I make walls and door ways that are 128x128x6 units and than design roofs and other things around the final results of the buildings) but lately I have noticed that modular design example seem to be done with…
Texture detail is what you need along with proper PLAN PLAN PLAN (im not screaming ) this is what I am saying after one whole year learning on my own and im still way behind with this modular stuff. Check this tutorial out which i made might help [ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by…
Would you all say in the case of the insides of a building being a separate "scene" that the modular sets should be big ones for the exterior and smaller ones for the interior?
I think I am picking up what you're throwin down. I was asking because I am doing a modular building for first time. We are using Unity and the conversion of pixel units to meters on a square grid confuses me.
A lot of this is very helpful. Would you say designing my small set pieces one by one and than combining them in my 3D modeling program to form a large modular piece could work? It is a single player RPG the player in cities has free non linear exploration.
Yes I have seen these and for the most part they are very helpful, but I cant help but feel that a lot of information is left out of the loop. I don't know what it is but I cannot seem to make models that detailed enough and clearly it is me but I wish there was a set of tutorials that lead you through a set path for…
Interesting tutorial but I'm afraid I have many other problems. Here is a new building I'm trying to design with modular design in mind. My original design had smaller pieces where you see the edges but apparently I was doing everything wrong. I guess they are supposed to be part of larger pieces so for now each story of a…
Yes. Just make sure the house uses a single packed bitmap, rather than a collection of multiple little bitmaps. For example, in the Modular Mount & Blade tutorial, the nine textures at upper left should ideally be packed into a single large bitmap. http://wiki.polycount.com/ModularMountAndBlade This reduces draw calls,…