I have been trying to learn how to do this and so far I have decided to make buildings using smaller set pieces ( I make walls and door ways that are 128x128x6 units and than design roofs and other things around the final results of the buildings) but lately I have noticed that modular design example seem to be done with…
Unity is setup by default to 1 unit = 1 meter. http://wiki.polycount.com/CategoryLevelDesign#Units_and_Scale How you set up the UVs is completely up to you and the needs of your project. It helps to set a goal of how many pixels per meter you want, so you can try to maintain an even pixel density in your scene. Something…
Yes. Just make sure the house uses a single packed bitmap, rather than a collection of multiple little bitmaps. For example, in the Modular Mount & Blade tutorial, the nine textures at upper left should ideally be packed into a single large bitmap. http://wiki.polycount.com/ModularMountAndBlade This reduces draw calls,…
Your image looks like a good start. The corner piece there seems to have more edges than it really needs. But it's going in the right direction. Have you started a thread in P&P yet? That will help a lot. Buildings are going to be blocky. One trick is to add detail meshes on corners. See the Modular Mount & Blade buildings…