really curious on how the spec works. I know the basic spec would be just blk/ white colours. Desaturated, but i seen a lot of people's spec map which contains colour in them. Is there a difference?
I feel death's spec map could to with a bit more love, looks like it's just a higher contrast version of the diffuse and doesn't really seem to have much of an impact, what's your gloss map like? I think it'd really help push it further if you went back and adjusted each element of the spec map to reflect their relevant…
Marie: thank you! :) Jesse: thank yous, and thank you for all the help ^___^ Paul: thank you so much, i'm pretty happy with the textures too :D Jonah: thank you! XD David Wakelin: thank you so much, and is this what you were wanting to see? :) Hang10: thank you so much! ^_^ Miles: thank yous! :D catzpaw164: i haven't…
Nice work! I really think there are a few things you could do to push this a bit further though. Your sculpt is pretty strong but I think it's missing some chunkyness of the darksiders style. The belts and straps kind of lack thickness on your low poly; adding a bevel to the straps would help get rid of some flatness on…
oh man it's been awhile, sorry about that :-P kraemology: complete agree, thank! ^__^ Iciban: you're welcome and thank you! ~:Week...something!:~ ~Final Low Poly~ okay so it's been a while since i've made a proper low poly (i usually work with controlled high polies, and decimated zbrush models unless the client provides a…